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Most people look at the vast array of casino slot machines and assume they are all alike. They see a handle, a coin slot, flashing lights and figure one is as good as another. However, in making this assumption, they fail to see a lot of valuable information to help determine if they should play a particular slot machine.
Surprisingly perhaps, machines aren't all the same. The best way to separate one from another is to learn how to “read” a machine by looking at the payout schedule on the front. Let’s see what information can be found on a typical slot machine.
The Barack Obama Slot Machine is decorated with American symbols and the date of the Presidential Inauguration, January 20, 2009. It's a red, white, and blue beauty and is perfect for the neophyte that wants to learn How To Play Slot Machines.
Casinos here in the U.S. and abroad keep several types of slot machines in play at any given time. A few you'll most often see:
Multiplier: This machine has a payout for a certain symbol and the number of coins played multiplies it. If the machine pays 5 coins for three lemons when you play one coin, it would pay 10 for the second coin and 15 for three coins played. This machine does not penalize you for not playing maximum coins. If you plan to play only one coin at a time, this is the type of machine you should look for.
Bonus Multiplier: This machine operates like the multiplier but offers a bonus when you play maximum coins and hit the jackpot. Three 7’s may pay 1,000 for one coin, 2,000 for two coins and 10,000 for maximum coins. The central question is whether the bonus is worth playing the extra coin.
Multiple Payline: These machines have more than one line of play. Each coin activates a particular line. If you hit a winner on a line that is not activated, you will not receive anything. The older machines used to have three lines but the newer video slots can have up to nine lines.
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Buy-a-Pay: These are the most misunderstood machines in the casino. Each coin activates a different payout. You need the maximum coins to receive the largest jackpot.
One example is the Sizzlin' 7s machines. This machine will pay on cherries, bars, and sevens. The sevens pay 1,000 coins. If you play one coin you collect only on the cherries. If you play two coins you collect on cherries and bars.
Three coins are required to collect on the Sizzlin' 7s. If you hit the jackpot with one coin in you will not win anything -- do not play this machine under any circumstances unless you are playing the maximum coins.
Progressive Slots: The progressive slots take a certain percentage of the money played and add it to a pool for the top jackpot.
First and foremost, It is never wise to play a progressive machine with less than the maximum coins -- stories abound of people losing out on lesser progressive jackpots because of short coin play.
Some casinos link machines together within their own facility to offer mini-progressive jackpots.
Megabucks and Quarter Mania are examples of machines from several casinos linked together to offer 'life-changing jackpots'. It's important to keep in mind that payback percentage on lesser wins is lowered to allow for these jackpots.
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All of the information you need is posted on the front of each slot machine. Before sitting down to play, taking a minute to “read” the machine will help make you more knowledgeable in determining which machines may be best suited for you.
Until next time, remember:
'Luck comes and goes...Knowledge Stays Forever.'
In 2016, when he first pitched video-game gambling to casino operators, Blaine Graboyes had nothing to share but an idea and a storyboard. Even so, the veteran game designer, with clients including DreamWorks, Disney, Sony and Mattel, was invited in, and introduced the first round of skill-based video-game gambling machines (VGMs) in Atlantic City and Connecticut the following year.
While the concept has yet to revolutionize the industry and at least one Atlantic City operator pulled GameCo games from its floor after six months, Graboyes is convinced that day will come, for one simple but compelling reason. By now, several generations of young players are likely to yawn at traditional slots, and even the tried-and-true slot demographic is becoming more demanding in terms of the gaming experience, due to their experience playing online social games.
“Over the last year or two, I’ve seen a really important change in the industry, a recognition that video-game gambling and skill-based games are truly a different category and shouldn’t be held to a strict evaluation of win-per-unit when an operator is looking at their floor average,” he says. “If our games attract new gamers, don’t cannibalize slot revenue and provide incremental revenue to the casino operator, that’s incredibly important.” It may, in fact, be the wave of the future.
“These games absolutely can and do compete around floor average metrics, but even if a GameCo game were doing two times house, which we’ve experienced, it’s still not the right way to evaluate the success of an entirely new category of product which ultimately is designed to appeal to a new audience.”
In conversations with wary operators, he puts it this way: “Which is more finite, your floor space or the market for slot players?”
The answer is always the same.
“Most operators are rightly looking to optimize quarterly earnings,” observes Graboyes, “but they also need to be thinking about three-, five- and 10-year horizons. We’re in an industry where innovation has its own pace. It’s not the same pace as apps or video games or other digital technology, and the work we’re doing now will need a certain gestation period to have the effect that we know it will. So having that support and partnership is critical to companies like GameCo.”
The company’s suite of games includes those based on the popular match-3 and puzzle formats that appeal to players across the spectrum, including today’s slot enthusiasts, he says.
“We’re also making games that appeal to the new generation of casino gamers—sports games, racing games, action games, fighting games. We like to say we give operators the ability to merchandise and program their floor for the customer they have today and the customer they want to have tomorrow.”
At G2E, GameCo will present the newest iterations of high-performance match-3 games: the Egyptian-themed Mystery of the Secret Temple, Star Trek: The Next Generation, and Pop Fish, an “underwater adventure” game.
“What’s great about these games is that they leverage one of the most popular genres in the mobile gaming industry, like Candy Crush and Bejeweled. They’re easy to play, they have a very broad audience, and they feel a lot like a slot machine but are more interactive, giving the player greater agency in the game, as well as a sense of progress and completion, which is very important to gamers.”
The company will also be showcasing updated, higher-velocity versions of Terminator 2 and Steve Aoki’s Neon Dreams.
GameCo’s second booth at G2E will present its new bartop cabinet and a versatile multi-player arena product, which offers two different game-play modes: competition mode, in which up to eight players can participate in a single contest, but single players also can play on their own; and tournament mode, which allows for bracketed tournaments in esports competitions directly on the casino floor.
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“One of the questions we’re always asked is, ‘Who’s playing your games?’ and my answer is, ‘Which game?’” says Graboyes. “Someone who plays Mystery of the Secret Temple will probably be over 45 years old on average and probably skew a little female in gender. A game like Soulcalibur, which we’ll be launching as one of the first multi-player arena games, is definitely a younger audience skewing male.
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“I love dispelling these generational stereotypes. We are absolutely looking to reach all players.”